Due to Burning Wish, you'll be winning with this card most often. This is a card that will win against every fair deck, and even most unfair decks. If you reveal no land cards, Goblin Charbelcher deals damage equal to the number of cards revealed, and then you may order your library as you like.Įmpty the Warrens - Despite the name, this is the real win condition of the deck. Actually, yes, if Belcher's first condition fails it still deals damage. "Why do you play Land Grant?" or "Does it still do damage?" are questions I get a lot. Through the games I've piloted this deck, I've had a surprising number of people ask about the 1 Land we run. This is why we build the deck the way we do. Goblin Charbelcher - The deck's namesake. With that in mind, only the good cards will be covered. That's subject to change in the future Belcher may get some insane card that is able to make it into the maindeck, but for now that's yet to happen. Whatever the reason: the fact that 99% of the Belcher decks that have done well in tournament play use nearly the same shell the math indicates is best says something about Trall's work.įor that reason, I really do not think maindeck card selection options need to be addressed currently. That, or people prefer their guts over math. Trall over at The Source has an excellent study about card selection that for some reason has gone largely unnoticed. Because Belcher is such a linear deck, it has been calculated to hell yet, some people still swear that these cards are "like really great guys just try it out". If the thought of showing up to a tournament and beating some super serious players who have "good" decks, nice foils, and expensive lands with a heavily optimised a pile of trash so well-worn it's barely legal to play doesn't put a smile on your face, then this deck is also not for you.įor whatever reason, people still like to argue about using cards like Chancellor of the Annex, Chancellor of the Tangle, or even Serum Powder in this deck. The other important thing a person requires to play this deck in tournament play is a healthy dose of self-reflection. Legacy is the format of consistency, and Belcher takes this to the extreme. Playing this deck is playing a game of math-a game of probability statistics to speak more accurately. This deck does not even pretend to want to play Magic. Recognise that luck is the residue of design. Perhaps the most important is admitting to oneself that he is not playing Magic. There are some things a person must accept before attempting to seriously pilot this deck. This primer is concerned with the current iteration of the deck. Those decks will also not be discussed in this primer. There are also older Belcher lists that play Black, because they lacked all of the great Red rituals way back in the days of yore. Belcher is a Land Grant Storm deck whose goal is to make approximately 12-20 goblins through Empty the Warrens or win the game outright by turning over the pilot's entire Library via a Goblin Charbelcher. These decks look similar, and subsequently, play similarly. There are two main types of G/R Belcher decks: Wishless Belcher, which doesn't play Burning Wish and instead uses cyclers like Street Wraith to thin the deck, and vanilla Belcher which plays a Burning Wish package. The proficient Belcher pilot does not like opponents, he likes spectators. This deck's entire gameplan revolves around the first 3 turns, with the goal being to kill the opponent as quickly as possible. If there were a go-to deck that one could use to claim Legacy is a turn-1 format, it would be Belcher. In fairness, this deck should really be called Empty the Warrens Storm, but the name Belcher has sort of stuck, even though there are more than a few decks that play the namesake. This primer is not about any of those decks, but is about the G/R Belcher deck. Disclaimer: There now exists several Land Grant Storm decks in the game that could be called "Belcher", including but not limited to: Summoner's Pact Spanish Inquisition, The Epic Doomsday, and Saint.
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